Fallout 3 new vegas casino

fallout 3 new vegas casino

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Fallout 3 New Vegas Casino Video

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Congratulations you now have 37 Gold Bars worth a total of You can stack the deck in your favor to win at Caravan virtually every time.

A Caravan deck has a minimum of 30 cards -- which you can buy from merchants or find on dead bodies -- so you need to choose those that will get you between 22 and 26 consistently while also giving you defensive cards to use against your opponent.

Jacks, Aces and Jokers are defensive plays. Use Jacks to remove cards from your opponent. Ace and Joker played will remove all cards of your Ace's suit an Ace of Spades and Joker will remove all spades from the table.

Kings will double whatever they are placed on. Here's how to play to win: To open, lay down your highest or lowest cards first to start the 'base' of your caravan.

But every play between is a winner. Using this strategy, you are virtually guaranteed to win each hand of caravan, no matter how high your luck!

You can accumulate nearly unlimited items and caps by playing Caravan. Seek out vendors with lots of cash and items. Buy all the items you can afford off them, then challenge them to a few games of Caravan and win back all your money!

The Gun Runners store on the east side of New Vegas has a locked fence and several guard blocking the entrance to the "factory. All of these items are worth money, and each Gun runner has about 1,, Caps worth of loot on their person.

Enter the building to find more Runners to slay. After doing this, approach the Vend-Tron robot at the Gun Runner shop, who has 8, Caps to burn, and sell it your loot.

Now, travel far away, wait for three in-game days and return to the area to find the Gun Runners have respawned and are ripe for the "harvest.

You can kill people without making them hostile or damaging your reputation. Pick up a barrel or any large object you push or pick up.

Drop it next to a standing NPC that isn't leaning against a wall, doing push ups, or sitting on ground or in a chair. Run against the barrel or large moveable object, it will damage the NPC without becoming hostile and losing reputation.

However, it can damage you a little and might send the object flying. I would recommend trying it on stationary targets until you get used to this trick.

Heavier armored or tougher NPCs will take a while to kill with this method. Gannon Family Tesla Armor: When doing his quest and gathering all his allies, convince him to stay in Freeside for the duration of the battle.

As a reward, he will give you the Gannon Family Tesla Armor, helmet and all. You need power armor training to wear this.

The Chinese stealth armor can be found in the Hoover Dam offices. It's in the room with the toxic barrels and green goop.

Once you see the room, turn to your left. You should see a bunch of wooden crates. Inside one of these crates is two sets of Chinese Stealth Armor.

From there head west towards the cliffs. From the cliffs turn left and head to a small canyon, which by the way is full of scorpions, that leads to a "Scorpion gulch".

There you have 2 options up left or up right. Up left is Brotherhood of Steels camp, but we head up right. When you detect small amounts of radiation you're close.

Kill a few centaurs that are leaching the radiation and you see a possible meteor crater with large amounts of radiation.

Armors are in pretty bad shape, but after repairing them you own possibly best armor of the game. Tb Power Armor Non Faction: There is no map marker for this location.

Look for a walkway that goes up a mountain right off the shore. You must defeat Deathclaws including 2 Mothers and 1 Alpha male. There are 2 dead prospectors bodies lying on the ground on the far right side of this area.

Submitted by Zackari Graham. You need an anti-material rifle with incendiary ammo for this cheat. Equip your rifle and change the ammo type to incendiary.

Now the target is on fire without you gaining infamy or agroing anyone. You may use this trick several times on stronger targets.

This cheat worked before later updates; it may be patched. In Freeside, go to the Old Mormon Fort. Seek out Julie Farkes inside the Fort.

Choose the dialogue option to help them get medical supplies. Click through the dialogue options to hear one that tells you that she just got a shipment of magazines.

After all this you will need to choose the option "I have some medical supplies to drop off. You only need to leave one thing if you don't care about fame.

Every time you give them something you will gain more fame. After you give them the supplies choose the option "I'd like to buy medical supplies.

In the supply list you can find the Magazines. Buy up what you want and then exit. After that, choose the option to give med supplies again.

This time you need not give them anything just choose the "Never mind" option. Go back to "Buy medical supplies" and you can repeat teh process for more magazines.

You can do it infinitely as long as you choose to drop off supplies first. You can even come back to at a later time.

Here are the magazines you can score:. This is also the name of a gun in previous Fallout games. Each weapon type in Fallout 3 has a unique weapon with special capabilities.

Here is a list of where you can find these unique weapons. It can be found in Fields Shack on the shelf to the far left corner of the house.

If you have the Wild Wasteland trait from the beginning of the game on, it will be located in Jimmy's Well, which is just outside of Fields Shack.

If you have Rex the cyber dog, and you talk to him with the Wild Wasteland Trait, he might start howling and eventually he will mark Jimmy's Well on the map for you.

You get a variety of guesses to figure out what's wrong, but the correct one is that someone fell down a well, which is a reference to Lassie.

It's on the road to and from the Airforce base, you should see a guy named George, warning you about the Boomers and their artillery guns.

This laser rifle is located in Vault Once inside, you'll find the rifle on the fifth level-pest control, behind a very easy locked door leading into a blocked off area of the fourth level.

Look on the ground next to a skeleton and there it is. Find the crashed alien ship near top right hand corner of map.

The ship is on top of the cliffs. Below are 3 aliens. Kill the captain for the blaster and ammo -- like Fallout 3 it's one of the best guns in the game.

All American is a unique Marksman Carbine. You can find it at the armory in Vault First, find the passwords from the drowned techies underwater -- it helps if you have the rebreather.

Find the terminal that holds one of the passwords, that will unlock a door. That leads to another room with another drowned techie. Take that password to security sector A and there is another terminal that will control the pump to drain the water.

This will give you access to another room that you couldn't reach before. Using the new found password, you will unlock the Overseer door and with that terminal.

You unlock the armory door that holds All American and a crap ton of other loot. Beware of ALOT of feral ghouls.

All American is found on a turned over table directly to your right point of view once you enter the room. He's carrying Annabelle -- you can't miss him, he'll be the one shooting you on top of a radio tower.

You must kill her -- preferably silently and undetected due to the amount of dogs with her. Chances Knife is a unique combat knife located in Chance's Grave, which is located at the tribal village.

The tribal Village is located north west of Goodsprings Cemetery and North and little west of Goodsprings itself. The place is pretty obscure since it's in a very mountainous region of the map.

The village is dangerous in a sense, since they are usually some Cazadors and a few Fiends. Bring a good weapon just in case.

You need a shovel to dig the grave, and the grave is pretty obscure too -- it's on a hidden hill, near the village. The Chopper is a unique meat cleaver found on the stove of Wolfhorn Ranch.

Wolfhorn Ranch is located South East of the Prospectors Den, which is South East of Primm, and the ranch is also fairly close to Nipton, North East of Nipton where the road turns right and splits into a bunch of roads.

You must kill him to get the Cram Opener. He will disappear eventually, so be quick. Here is how to find the upgraded mini gun called the C Avenger.

The easiest way to get to it is to find Ranger Station Bravo. If you've done the Return To Sender quest you've probably already found it.

If not, it is six sections down from the top of the right side of the map, and between three and four to the left. Once you get there, travel east.

You should discover a place called the Devil's Throat. It is highly radiated so have some Rad-X on hand as well as some Rad-Away.

You can make pretty easy work of the Evolved Centaurs and the Centaurs there. Once you clear the area, this extremely fast mini gun is in the truck along with plenty of 5mm ammo for it.

Submitted by Frankie Schaller. Driver Nephi's Golf Driver: Nephi's Golf driver is a unique golf club, and is one of the "simpler" melee weapons to get.

The golf club is located on Driver Nephi, who is a fiend, so either way, you will probably kill him. He is located around the area of Camp McCarren and New Vegas and is one of the three fiend bounties, so if you can't find him, activate the quest and it will point you in the right direction.

You can activate the quest by talking to a guy located in Camp McCarren.. Euclid's C-Finder is a unique weapon that uses the power of the sun to burn your enemies to ash.

It can only be fired once per day -- and only outside -- because the lasers must recharge. You can find it in freeside, near the east gate -- a boy named Max carries it.

You can either buy it for Caps or 20 Caps with a barter skill of 45 , pickpocket, or take it from his bedside while he is sleeping.

He goes to sleep around 9: He sleeps on the second floor of the building on the right after coming into Freeside from the East Gate.

Figaro is a unique straight razor. Try to be stealthy about it; everyone in that building has a gun. Sergio is the barber of the Kings.

Gobi Campaign Scout Rifle: Look in the Casino upstairs on the left side above the cashier station and look in the top shelf on the left side of the bar table.

The Golden Gloves and the Boxing Times magazine will be right there. Submitted by FNV easter egg finder. The Holy Hand Grenades are exactly what they sound like; grenades.

You can find them in the most eastern church of Camp Searchlight, which is somewhere in the southern part of the map.

There is a catch though: The basement does contain some golden geckos and high radiation, so pop some Rad-x before heading down.

You need to have a key to the building so first go talk with prospector leader who is stationed at the church basement.

Go fetch few radiation suits for him and then you can follow him to the police station and after that to the fire station.

Kill this massive Queen radscorpion and grab a couple fire axes with you can be used to repair the "Knock Knock". Go to second floor and advance to the toilets.

Open the second booth from the door and grab "Knock Knock. La Longue Carabine is a unique Cowboy Repeater carried by Corporal Sterling whom you must kill if you want to obtain it.

If you're friendly towards the Legion, Nelson is located near the South east corner of the map, west of the Giant River that separates from the mainland.

Eventually he will send you and 3 other guys to retake Nelson. You will probably kill Dead Sea by the end of it.

Search corpses until you find the Liberator -- it will be found on dead Sea. Love and Hate is a unique spiked knuckles.

You can get it from Bonnie Springs located north from Goodsprings cemetery. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts.

VATS is still present and exactly the same as before. I've heard people talk about how shooting outside of VATS felt better, but I've never had any problems with that in either game.

There are weapon mods in-game attachments, not downloadable modifications now that you can find or buy to attach permanently to a designated weapon to enhance its capabilities like a silencer for the sniper rifle, an extended magazine for the 9mm pistol, or a scope for the hunting rifle.

New Vegas also includes something called "Hardcore Mode". If you decide to choose this the game will ask you in the beginning if you want to , you will need to manage hunger, thirst, dehydration and sleep in order to stay alive.

Also, any limbs that get crippled will need a doctor or doctor's bag to fix and stimpaks won't heal instantly. I've never really wanted to try Hardcore mode, but a lot of people say it makes the game: Also, they changed the rate that you get them.

Now, instead of picking one every time you level up, you get one for every two levels. If you're not a fan of the decreased perk rate, there are mods that change it.

Bobbleheads have been replaced by snow globes. They do not provide any bonuses to skills or stats, but can be sold to an NPC for caps.

Skill books are still present, and same as far as I know. Crafting weapons is the same, but now they've added the ability to craft ammunition and break it down to convert from one type to another.

Going from the cold blues and greens of DC on the east coast to the warmer colors of the Mojave in the west, you'll of course see new enemies, different sides to choose, weapons to use, etc.

The game runs with your basic weapon mod kits, and hardcore mode is like a watered down FWE mod. If the next one is called, because of his MO, the underwear bomber, you'll know I'm on to something.

Calvin Trillin June 16, Also factions to join. There are several, and you can ally yourself with any one of them, but if you do it changes your relationship with others.

If you pick certain ones you'll find that others now hate you and attack you on sight. In relationship to the MQ, it makes it a little less personal, you're doing things for other groups rather than to carry on your heritage, so to speak.

Skill books still exist, but they're much, much rarer. To balance this the game includes a lot of skill magazines, that provide a greater, but temporary, boost effect, similar to taking drugs.

A little strange, maybe, but it works well enough. Other than what's mentioned, the mechanics are more or less the same.

You actually take damage inside of VATS attack, which given the length of cinematic death scenes can be quite fatal, for instance if you take one enemy down while a bunch of others are firing at you.

How much of rational behavior is only rational when rationalized? I do like that there are fewer perks to gain. One per level was too much IMO.

They're both limited and really expensive. There's a doctor that sells implants, the attribute ones are a piece, and you can have as many as you have points in Endurance.

The snowglobes sell for a piece, but I agree that it's more lame than the bobbleheads You can gain enough levels with all DLC that you'll wind up beefing them up, but you definitely can't do it as easily as in FO3.

The stability of the games depends on the system, what mods you have installed, how long you've been playing, what update you're on It's as stable as it wants to be.

I've heard tons of people talk about how F3 was buggy as all fishsticks on release, or more on any of the patches, or super buggy on the final GOTY release.

There are also tons of people who claim to have never encountered a single bug in years of gameplay, and even more who are somewhere in the middle.

Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! What are the differences between Fallout 3 and New Vegas?

Topic Archived Page 1 of 2 Last. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts.

VATS is still present and exactly the same as before. I've heard people talk about how shooting outside of VATS felt better, but I've never had any problems with that in either game.

There are weapon mods in-game attachments, not downloadable modifications now that you can find or buy to attach permanently to a designated weapon to enhance its capabilities like a silencer for the sniper rifle, an extended magazine for the 9mm pistol, or a scope for the hunting rifle.

New Vegas also includes something called "Hardcore Mode". If you decide to choose this the game will ask you in the beginning if you want to , you will need to manage hunger, thirst, dehydration and sleep in order to stay alive.

Also, any limbs that get crippled will need a doctor or doctor's bag to fix and stimpaks won't heal instantly. I've never really wanted to try Hardcore mode, but a lot of people say it makes the game: Also, they changed the rate that you get them.

Now, instead of picking one every time you level up, you get one for every two levels. If you're not a fan of the decreased perk rate, there are mods that change it.

Bobbleheads have been replaced by snow globes. They do not provide any bonuses to skills or stats, but can be sold to an NPC for caps.

Skill books are still present, and same as far as I know. Crafting weapons is the same, but now they've added the ability to craft ammunition and break it down to convert from one type to another.

Going from the cold blues and greens of DC on the east coast to the warmer colors of the Mojave in the west, you'll of course see new enemies, different sides to choose, weapons to use, etc.

The game runs with your basic weapon mod kits, and hardcore mode is like a watered down FWE mod. If the next one is called, because of his MO, the underwear bomber, you'll know I'm on to something.

Calvin Trillin June 16, Also factions to join. There are several, and you can ally yourself with any one of them, but if you do it changes your relationship with others.

If you pick certain ones you'll find that others now hate you and attack you on sight. In relationship to the MQ, it makes it a little less personal, you're doing things for other groups rather than to carry on your heritage, so to speak.

Skill books still exist, but they're much, much rarer. To balance this the game includes a lot of skill magazines, that provide a greater, but temporary, boost effect, similar to taking drugs.

A little strange, maybe, but it works well enough. Other than what's mentioned, the mechanics are more or less the same. You actually take damage inside of VATS attack, which given the length of cinematic death scenes can be quite fatal, for instance if you take one enemy down while a bunch of others are firing at you.

How much of rational behavior is only rational when rationalized? I do like that there are fewer perks to gain. One per level was too much IMO.

They're both limited and really expensive. There's a doctor that sells implants, the attribute ones are a piece, and you can have as many as you have points in Endurance.

I haven't thought of that Imagine spending forever learning the casino's layout and how to get around the inside to get to the Vault.

I was kinda shocked that 3 didnt have any banks. I thought maybe just one would be left that i would have to break into.

But I guess they will make up for it in New Vegas with the casino vault. IF they have it set up like that. Stealth boy recon is gonna be fun.

Im pretty sure if there is some kind of vault it will probably be a one time deal of like 20, chips. And you can't make much from betting because i think the cap was 3, before you have to leave for an amount of time.

Thanks for shooting my dreams down. Your prolly right tho. I couldnt see them letting you get to rich to easilly. Canada's greatest weapon of mass destruction was celine dion and we sent her to the states and yet we still have to wear ear defenders.

I'm guessing they have some type of system where the game auto-shuffles the deck after every hand in the game, so card counting won't be possible most likely.

I hope it is though

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